🧮
How difficulty ratings are calculated: Overall uses the official FPL difficulty rating. Attacking uses opponent xGC per game (how leaky their defence is) — weighted 60% season average + 40% last-5 form, with a home/away multiplier. Defensive uses opponent xG per game (how dangerous their attack is) — same weighting. All scores are min-max normalised across all 20 teams then bucketed 1–5. xG from API-Football, updated after every matchday.
View
GWs shown
5 GW
Sort
📊
Overall difficulty
The official FPL difficulty rating (1–5) based on overall opponent strength. Green = easy. Switch to Attacking or Defensive mode for position-specific ratings powered by xG data.
Filter
Search
Difficulty:
VEZ
1 – Very easy
EAS
2 – Easy
MED
3 – Medium
HAR
4 – Hard
VHD
5 – Very hard
Blank GW i
A blank gameweek means this team has no fixture that week. Players you own from that club score 0 pts — plan around it with transfers or your Free Hit chip.
Double GW i
A double gameweek means a team plays twice. Owning those players doubles your scoring chances — the best time to play your Bench Boost chip.
H = home · A = away · Home advantage is factored into the xG-based attacking and defensive ratings.
Avg score guide i
Mean difficulty across shown GWs. Lower is better. In Attacking/Defensive modes this reflects xG-based ratings, not FPL’s official score.
1.x
Excellent — prioritise buying
2.x
Good — hold or buy
3.x
Average — judge case by case
4.x
Tough — consider selling
5.x
Avoid — sell if possible
🎯 Chip planner i
Click a chip to cycle it through the visible gameweeks. A coloured dot appears on the GW header so you can visually align it with the best fixture run.
Click any chip to assign it to a gameweek. Line each chip up with the best possible fixture run for maximum points.
No chips placed yet. Click a chip above to get started.
Also useful
Captain Picker
Pick your armband with data
🎯
Hit Calculator
Is a -4 hit worth taking?
🃏
Chip Advisor
When to play your chips